Georgii Antipin
Video game & software developer / Almaty, Kazakhstan
I ship commercial games solo and design the interfaces around them — after 7+ years building production front-ends and 3 years in UX/UI.
| location | Almaty, Kazakhstan |
|---|---|
| status | Available for contact |
| now | Building the next major update for The Echoes of Mars | CEO at Springfolk |
Featured work
Recent notes
The Echoes of Mars is almost ready for its biggest update yet. Play the test build, tell me what you think, and get your name in the credits.
Tiling windows, keyboard-only workspaces and an ASCII dashboard on a MacBook!
I'm rebuilding the game on a TypeScript engine, because the web is what I know best
Three people of The Echoes of Mars, painted by hand on my iPad, not by AI. Plus a new UX/UI tool, the first conversation on Sol 1, and setting up a studio.
Towers are becoming Tech, and the menu that builds them now shows what a click does before you make it
A major update for The Echoes of Mars is in the works. This is my desk, the new gameplay schema, and a first look at the new UI
Sometimes dynamic systems for universal usage might give you a nasty surprise, lmao...
My laptop used to sound like it was solving something. It was mostly reformatting a list. After three months of building with LLMs, I finally spotted the trap: using AI to build tools that themselves call AI. Every run a new dice roll.
Instead of just checking off tasks, we need a system that actually understands the nuance. Like when someone has to skip or isn't sure. Also make the data visualisation show the real, high-level insights, instead of dull numbers
Valve aims to conquer the PC market with SteamOS, an Arch-based Linux OS initially designed for gaming. Modern technological advancements, coupled with third-party support, have mitigated prior issues, positioning SteamOS as a viable alternative to Windows.