I’m working on a major update for The Echoes of Mars. This is my desk right now, with the new gameplay schema pinned in the middle, plus two early screenshots of the new UI. Both are work in progress.
The biggest change is the night cycle. The old game sequencer had too many phases. The new one has two, Preparation and Defence, with far more inside them.

An early look of conversation menu that will bring more about the lore
Between nights you talk, research new tech and send ground teams out for resources. Before the defence starts, you pick which towers you take with you. Ground teams also bring back Amp Cards. Each card boosts certain tiles.
During the night, creatures drop chitin. You can use it to reinforce the towers you’ve already built.
The UI is getting a full rework as well: gamepad support, and clear feedback for every action you take. You should feel each click! ;)

Completely reworked tower building system which now will provide some crucial info at first glance
I’ll post a devlog every week or so. Stay tuned!
And a different kind of news: The Echoes of Mars will soon be published by Springfolk, a small studio I’m setting up around it. It’s still in progress and I’ll share more once it’s real.