Georgii Antipin
Video game & software developer / Almaty, Kazakhstan
I'm an indie game developer and designer. I grew up in the Sakha Republic (Yakutia) in the Far North, and that cold, particular place still runs through almost everything I make.
The short version of my career is a 7+ years of front-end engineering — architecting and maintaining production web systems in JavaScript and TypeScript — followed by 3 years of UX/UI design, working design-system-first in Figma. Somewhere in there I started making games, and they took over.
In 2024 I released The Echoes of Mars on Steam: a voxel-art tower defence I built entirely on my own, from gameplay code to UI to art. Before that I made Sakha Civilisation, a Civilization VI mod that brings my own people into a game I love. My design work, identities for independent brands, events, and startups, is part of the same instinct: make the thing feel like itself.
The work I'm proudest of came out of the people and places that shaped me: NEFU, MYTONA, Medcol, and Kasvu Labs. And a family that backed a strange, solitary ambition.
Career
| >2018 | Front-end engineering Architecting and maintaining production web interfaces in JavaScript & TypeScript. |
|---|---|
| >2022 | UX/UI design Design-system-driven product UI in Figma, across both web and games. |
| >2017 | Brand & identity Logos and identity systems for independent media, events, and startups. |
| 2017 | Sakha Civilisation A Civilization VI mod adding the Sakha people, with original art and mechanics. |
| 2024 | The Echoes of Mars A voxel tower-defence built and shipped solo on Steam — localised into Sakha. |
| Now | CEO at Springfolk Building the next major update for The Echoes of Mars. |
Skills
Contact
Write me an email georgii.an@icloud.com
| GitHub | github.com/carbongo |
|---|---|
| linkedin.com/in/carbongo | |
| Behance | behance.net/carbongo |
| instagram.com/carbongo.space | |
| X | x.com/carbongo_space |
| YouTube | youtube.com/@carbongo |
| Telegram | t.me/georgiiantipin |