Georgii Antipin
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28 Sept 2026 1 min read DevlogGamedevDesign

Devlog #2: my tower defence game is losing its towers

Towers are becoming Tech, and the menu that builds them now shows what a click does before you make it

A lot of what you build in The Echoes of Mars was never a tower. Generators, walls, support: none of them shoot. So in the major update, everything you place gets one name: Tech.

The new Tile Menu on an empty tile and an occupied one. Numbers & names are placeholders.

The new Tile Menu flips the old flow: you pick a tile first, then decide what to do with it. Every action shows its impact before you click, like Reinforce +25 max HP or Refund +25 Energy. Each one has its moment: repair and reinforce between nights; amplify, or blow your Tech up and take the enemies around it with it, mid-fight. While the menu is open, the world slows almost to a stop.

Tech Selection: before each night, you choose what you take with you.

Under the hood, I’m reshaping the game’s structure so all these new systems have solid ground to stand on.

See you next week!

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